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Week 11: Gaming and Virtual Worlds


solinny's picture

By solinny - Posted on 17 July 2008

Van Eck says that studies still have to be conducted as to the effectiveness of gaming for learning. Educators, librarians, and game developers will be more willing to spend resources on DGBL if there is strong concrete evidence that gaming is a strong learning medium. Even so, there is increasing attention being paid to gaming and virtual worlds in educational institutions and libraries. The readings were supportive of game-based learning.

Different types of games develop different types of skills. Every type of game is not suitable for every learning objective. Some games are effective for basic learning such as for children in elementary school. Virtual world simulations are effective for training the medical and defense field. I think that virtual worlds have great potential to offer accessibility to those who would normally have a hard time doing some things in the physical world. Someone with a disability would be able to access a virtual world library with more ease and they would be able to visit at a time convenient for them and not have to worry about hours of operation. I saw a video of a woman with cerebral palsy explaining how she uses Second Life to socialize and to move as she would not be able to as she is in a wheelchair.

Second Life Experience

This week, I got a Second Life and explored the virtual world. I admit it was a bit frustrating for me at first. It took me a little while to learn the controls, adjust my avatar’s appearance, interact with other people, teleport, etc. It was a good experience for me because I had to learn by trial and error how to do many things, even though there was a tutorial at the beginning. I was even approached by another avatar and offered help because he could see in my information profile that I was new, and probably also because I was standing around bald (because I didn’t know yet how to add the hair I wanted). The avatar offered to show me some essential functions, ‘landmarks’ and explain the SL culture. This ‘helpful’ avatar, however, did not have such noble intentions, I discovered. This was interesting in light of the readings about sexual predators last week on social online networking sites.

I read an interesting article a few months ago in the Hamilton Spectator about a virtual world called Whyville (http://www.thespec.com/go/healthfitness/article/373676). The avatars of this virtual world called Whyville were getting sick and no one knew why their avatar was sneezing and coughing. The avatars were experiencing symptoms of the Whyflu which was a venture of public health officials with the help of Whyville operators. People who were members of this virtual world learned about the flu and how, why and where to get flu shots in the real physical world. I thought this was a great way for public health officials to inform people about an important issue. This made me think that there are many ways that libraries can come up with to inform people and advertise services in virtual worlds.

chris's picture

I attended a webinar at work last year on integrating Second Life into the library experience, but our webinar strictly dealt with Teen Second Life (I work in Children's & Youth services) and there are a number of libraries in the US that are actively trying to integrate TSL into their library services. However, there is much more security involved with TSL, and adults have to 'invited' by teens to access this world if I remember the presentation correctly. Personally, I think most teens would avoid libraries in Second Life like the plague, but in the adult world, this is an idea that could work somehow to reach out to those users out there who are heavily involved in virtual worlds (i.e. those people who have more of a second life than a first life). I daresay, though, that this course is turning me into one of those people, so I best not say anything else for fear of insulting someone.

angie's picture

Solinny,

I really like your point about virtual worlds being helpful for people with disabilities. SOunds like an interesting video you watched! Its true that virtual worlds can be more accessible than the physical library for people with difficult schedules, those who cannot travel to the library or those who simply are more comfortable exploring in their own home. Libraries could use this as a chance to interact through Live Chat or meeting spots and tours so that everyone has the same experience and opportunity with librarians.

brent's picture

Great point about virtual libraries and virtual worlds as being beneficial to those with disabilities, Solinny. I'd have never thought of that, and it has been very helpful for me to think about it.

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